Short intro
This is a guide/explanation to the new /skills system on the new skyblock gamemode (released 12/17/2021). Since the gamemode has no in-game wiki or any other side info explaning this part of the new skyblock experience I have decided to write this thread explaining the basics of it. All info found in this thead was found in either code in the plugin for /skills or info on the plugin page from the developer of the plugin. Feel free to contact me if you have any other questions or don't understand anything written here.
9 Basic Skills
The new skyblock introduces a new concept on the Foxcraft server. Almost any gamemode on Foxcraft for the past couple years has used mcmmo to add an rpg element to the player experience. The new skyblock does not use mcmmo, the new skyblock uses skills to add this rpg element. /skills is a command which shows you what your progress is in levelling the nine basic skills. These nine skills enhance your character experience and make you, the player more powerfull by granting bonusses and stats. The stats you gain from levelling your basic skills gives your character different boosts like dealing more damage, picking up more xp, etc. Progression is earned through farming and working on levelling these skills.
Here is a summary of the 9 basic skills and how to level them:
Here is a list of all the levels and howmuch xp you need for each level: (xp resets on level-up)
levels 1-10: 50xp -> 125xp -> 200xp -> 300xp -> 500xp -> 750xp -> 1000xp -> 1500 -> 2000 -> 3500
levels 11-20: 5000xp -> 7500xp -> 10 000xp -> 15 000xp -> 20 000xp -> 30 000xp -> 50 000xp -> 75 000xp-> 100 000xp -> 200 000xp
levels 21-30: 300 000xp -> 400 000xp -> 500 000xp -> 600 000xp -> 700 000xp -> 800 000xp -> 900 000xp -> 1 000 000xp -> 1 100 000xp -> 1 200 000xp
levels 31-40: 1 300 000xp -> 1 400 000xp -> 1 500 000xp -> 1 600 000xp -> 1 700 000xp -> 1 800 000xp -> 1 900 000 -> 2 000 000xp -> 2 100 000xp -> 2 200 000xp
levels 41-50: 2 300 000xp -> 2 400 000xp -> 2 500 000xp -> 2 600 000 -> 2 750 000xp -> 2 900 000xp -> 3 100 000xp -> 3 400 000xp -> 3 700 000xp -> 4 000 000xp
7 Player Stats
Here is a summary of what Skill adds to what stat:
This is a guide/explanation to the new /skills system on the new skyblock gamemode (released 12/17/2021). Since the gamemode has no in-game wiki or any other side info explaning this part of the new skyblock experience I have decided to write this thread explaining the basics of it. All info found in this thead was found in either code in the plugin for /skills or info on the plugin page from the developer of the plugin. Feel free to contact me if you have any other questions or don't understand anything written here.
9 Basic Skills
The new skyblock introduces a new concept on the Foxcraft server. Almost any gamemode on Foxcraft for the past couple years has used mcmmo to add an rpg element to the player experience. The new skyblock does not use mcmmo, the new skyblock uses skills to add this rpg element. /skills is a command which shows you what your progress is in levelling the nine basic skills. These nine skills enhance your character experience and make you, the player more powerfull by granting bonusses and stats. The stats you gain from levelling your basic skills gives your character different boosts like dealing more damage, picking up more xp, etc. Progression is earned through farming and working on levelling these skills.
Here is a summary of the 9 basic skills and how to level them:
- Mining: Break blocks to earn Mining XP
- Combat: Kill mobs to earn Combat XP
- Enchanting: Enchant items to earn Enchanting XP
- Farming: Harvest crops to earn Farming XP
- Woodcutting: Cut down trees to earn Woodcutting XP
- Fishing: Fish to earn Fishing XP
- Alchemy: Brew potions to earn Alchemy XP
- Armory: Take damage to earn Armory XP
- Exploration: Move to earn Exploration XP
Here is a list of all the levels and howmuch xp you need for each level: (xp resets on level-up)
levels 1-10: 50xp -> 125xp -> 200xp -> 300xp -> 500xp -> 750xp -> 1000xp -> 1500 -> 2000 -> 3500
levels 11-20: 5000xp -> 7500xp -> 10 000xp -> 15 000xp -> 20 000xp -> 30 000xp -> 50 000xp -> 75 000xp-> 100 000xp -> 200 000xp
levels 21-30: 300 000xp -> 400 000xp -> 500 000xp -> 600 000xp -> 700 000xp -> 800 000xp -> 900 000xp -> 1 000 000xp -> 1 100 000xp -> 1 200 000xp
levels 31-40: 1 300 000xp -> 1 400 000xp -> 1 500 000xp -> 1 600 000xp -> 1 700 000xp -> 1 800 000xp -> 1 900 000 -> 2 000 000xp -> 2 100 000xp -> 2 200 000xp
levels 41-50: 2 300 000xp -> 2 400 000xp -> 2 500 000xp -> 2 600 000 -> 2 750 000xp -> 2 900 000xp -> 3 100 000xp -> 3 400 000xp -> 3 700 000xp -> 4 000 000xp
7 Player Stats
- Defense: percent-less-damage-per-level: +0.25%, 100% halves the incoming damage (max Defendse = 300 DEF)
- Strenght: percent-more-damage-per-level: +0.25%, 100% is double damage (max Strenght = 200 STR)
- Crit Chance: chance-per-level: +1%, nothing happens above 100%, 200% is the same as it. (max Crit Chance = 200 CRIT C)
- Crit damage: base-percent-more: 50%, The amount more damage to deal on crits by default. percent-more-damage-per-level: +0.5% (max Crit Damage = 150 Crit D)
- Speed: percent-faster-per-level: +1% (max SPEED = 100)
- Wisdom: percent-more-xp-gain-per-level: +1% (max WIS = 250)
- Ferocity: chance-per-level: +0.5%, The percent chance to deal damage twice .
Here is a summary of what Skill adds to what stat:
- Mining -> +2 Defense (lvl 1-50) and +1 Ferocity (lvl 15-50)
- Combat -> +2 Strenght (lvl 1-50) and +1 Ferocity (lvl 1-9 and lvl 15-50)
- Enchanting -> +2 Wisdom (lvl 1 50) and +1 Crit Chance (lvl 1-50)
- Farming -> +2 Crit Damage (lvl 1-50) and +1 Wisdom (lvl 1-50)
- Woodcutting -> +2 Strenght (lvl 1-50) and +1 Crit Damage (lvl 1-50)
- Fishing -> +2 Defense (lvl 1-50) and +1 Wisdom (lvl 1-50)
- Alchemy -> +2 Crit Chance (lvl 1-50) and +1 Wisdom (lvl 1-50)
- Armory -> +2 Defense (lvl 1-50) and +1 Speed (lvl 1-50)
- Exploration -> +2 Speed (lvl 1-50) and +1 Crit Chance (lvl 1-50)