Hello fellow people of the internet.
Today we're going to be discussing the Factions reset unless some tards start a flame war in the replies.
So first off, @cloakfox follow me on Twitter fam it would absolutely skyrocket my ego.
Secondly, let's pray that @iBrady puts some (all) of this into effect. Anyways.
Reset Date
Factions is just over 2 months old, so it appropriate to say that the reset should occur sometime around mid-December. I think around December 19 (like when it was last year) would be spectacular because more people have more time over a break than.
PvP/Related
Custom enchants were nice and all, but I'm thinking we continue with no custom enchants. PvP is more abundant because gear is readily available in quantities greater than when custom enchants were a thing. More pvp = more people happy.
Tokens are nice and are worth keeping, but I think punch needs to be nerfed. Punch 7 is way too OP. Max. punch at 3 or 4.
Mcmmo could go either way, and it is almost a 50 / 50 split for those who are for and against. Either no mcmmo, or max it at a very low level (like 200). But if it does max at 200, make sure that level 200 isn't as OP as level 1250 would be.
Mechanics
Power. 20 or 30 power per player would be bliss. Factions could be small in size and yet a threat to the f top race, bases would be generally more OP.
Faction limit. Factions could become wicked OP with 20 or 30 power per player. So, to combat this, I'm suggesting maxing Factions at 20 players per faction or 800 max. power per faction (note that 20 players with 30 power each is only 600 max. power and not 800. I left an extra 200 for people who buy power on Buycraft).
Nether and End. Make claiming disabled in the Nether and End so that bases are easier to find. And to be honest, withering a base is a pain in the a**.
World border. Decrease the world border to 10,000 blocks instead of 15,000. Would make it much easier for finding bases (more raids).
Nametags. Don't use the name tags that also display the player's faction [Faction] Hswkssj because Invisibility potions do not hide nametags than and are thus rendered useless. Use the old nametags (that just show names).
F missions
Factions missions are achievable perks that can be accessed by an entire faction by completing the requirements.
For example, you could have permanent Speed 2 or Strength 2 for $75,000,000,
more max. power or Faction slots, Faction /pv, boosts, extra damage via fighting, etc. Hard to explain, but a quick search of Factions f missions should clear this up
Addition fuzzy plugins
I titled this section such because the adjective “fuzzy” essentially perfectly describes these. We’re talking about plugins that add no real purpose to factions itself, but are something else to do. Examples include:
*Coin flip plugin
*Gambling
Etc.
Add more stuff to do
Buycraft
Add more stuff to buycraft cause money’s important. Money pouches, spawners, or other stuff would be a huge buff to buycraft. But you do you cloaky.
Anyway kids, stay in school, don’t do too many drugs, and have fun.
#Pandora
Today we're going to be discussing the Factions reset unless some tards start a flame war in the replies.
So first off, @cloakfox follow me on Twitter fam it would absolutely skyrocket my ego.
Secondly, let's pray that @iBrady puts some (all) of this into effect. Anyways.
Reset Date
Factions is just over 2 months old, so it appropriate to say that the reset should occur sometime around mid-December. I think around December 19 (like when it was last year) would be spectacular because more people have more time over a break than.
PvP/Related
Custom enchants were nice and all, but I'm thinking we continue with no custom enchants. PvP is more abundant because gear is readily available in quantities greater than when custom enchants were a thing. More pvp = more people happy.
Tokens are nice and are worth keeping, but I think punch needs to be nerfed. Punch 7 is way too OP. Max. punch at 3 or 4.
Mcmmo could go either way, and it is almost a 50 / 50 split for those who are for and against. Either no mcmmo, or max it at a very low level (like 200). But if it does max at 200, make sure that level 200 isn't as OP as level 1250 would be.
Mechanics
Power. 20 or 30 power per player would be bliss. Factions could be small in size and yet a threat to the f top race, bases would be generally more OP.
Faction limit. Factions could become wicked OP with 20 or 30 power per player. So, to combat this, I'm suggesting maxing Factions at 20 players per faction or 800 max. power per faction (note that 20 players with 30 power each is only 600 max. power and not 800. I left an extra 200 for people who buy power on Buycraft).
Nether and End. Make claiming disabled in the Nether and End so that bases are easier to find. And to be honest, withering a base is a pain in the a**.
World border. Decrease the world border to 10,000 blocks instead of 15,000. Would make it much easier for finding bases (more raids).
Nametags. Don't use the name tags that also display the player's faction [Faction] Hswkssj because Invisibility potions do not hide nametags than and are thus rendered useless. Use the old nametags (that just show names).
F missions
Factions missions are achievable perks that can be accessed by an entire faction by completing the requirements.
For example, you could have permanent Speed 2 or Strength 2 for $75,000,000,
more max. power or Faction slots, Faction /pv, boosts, extra damage via fighting, etc. Hard to explain, but a quick search of Factions f missions should clear this up
Addition fuzzy plugins
I titled this section such because the adjective “fuzzy” essentially perfectly describes these. We’re talking about plugins that add no real purpose to factions itself, but are something else to do. Examples include:
*Coin flip plugin
*Gambling
Etc.
Add more stuff to do
Buycraft
Add more stuff to buycraft cause money’s important. Money pouches, spawners, or other stuff would be a huge buff to buycraft. But you do you cloaky.
Anyway kids, stay in school, don’t do too many drugs, and have fun.
#Pandora
Last edited: