This is still the 'ALPHA' phase of Arena designs.
The concept of Spleef Battle Arenas creates many ideas on different challenges the competitors will face while playing.
This is my prototype showcasing a few ideas that will enhance the players experience;
The arena is an octagon allowing 8 separate entrances into the battle, (up to 8 players per battle). Each entrance has an exit directly beneath it. When people fall they are meant to walk out any of the 8 exits. Exits are not closed off so viewers can also walk amongst the players underneath but vision is minimal down there.
There are 8 water elevators taking people to the roof for a different view of the matches. Each diagonal side of the arena, on ground level, have sweet berry bushes for a food source if needed. People tend to get hungry even while watching a match.
Hunger is a thing and will play a roll if a match goes on long enough. When a players sprint no longer works they are more likely to take an L.
To assist in the length some matches could take I have added a tiny redstone device to give the players some help. In the center of the arena are 2 target blocks, placed so a player can hit them from anywhere in the battle area. When hit they will trigger 2 dispensers which drop potions to the platform in the center. Game changing potions; splash potions of slowing, lingering potions of slowing, potions of speed, and a rare drop of a potion of invisibility.
As wonderful as it sounds to get potions and win the game, it opens a player up to being a prime target. The potions will be at the center so everyone else will have easy shots. This can also be a strategy to lure a player toward the middle.
There is a 2 tiered viewing platform surrounding the arena. Copper indicates an area that people can go up.
Competitors will stand in front of a golden pressure plate, take snowballs from the barrels above the doors, and await the countdown for the start of the next battle. They will all run into the arena, doors close behind them and the war is on.
If a competitor runs out of snowballs they can reload at any of the 8 surrounding barrel stacks on the fly.
Then there is the fact that the battle field is not all the same level, I have tiered the arena. This makes it easy for all players to see what is happening in the center and gives them easy shots at the dripleaves in the middle. By raising the middle, a player, (bravest warrior) is forced to parkour to it which slows them down. High risk, high reward.
Snowballs are not the be all of the battle, players can spleef by running in front of the path of someone else, opening the drip leaves.
*again, only a prototype to theorize possibilities. I do grant Foxcraft permission to do with this as they wish. <3
Hope this helps, have fun out there.
The concept of Spleef Battle Arenas creates many ideas on different challenges the competitors will face while playing.
This is my prototype showcasing a few ideas that will enhance the players experience;
The arena is an octagon allowing 8 separate entrances into the battle, (up to 8 players per battle). Each entrance has an exit directly beneath it. When people fall they are meant to walk out any of the 8 exits. Exits are not closed off so viewers can also walk amongst the players underneath but vision is minimal down there.
There are 8 water elevators taking people to the roof for a different view of the matches. Each diagonal side of the arena, on ground level, have sweet berry bushes for a food source if needed. People tend to get hungry even while watching a match.
Hunger is a thing and will play a roll if a match goes on long enough. When a players sprint no longer works they are more likely to take an L.
To assist in the length some matches could take I have added a tiny redstone device to give the players some help. In the center of the arena are 2 target blocks, placed so a player can hit them from anywhere in the battle area. When hit they will trigger 2 dispensers which drop potions to the platform in the center. Game changing potions; splash potions of slowing, lingering potions of slowing, potions of speed, and a rare drop of a potion of invisibility.
As wonderful as it sounds to get potions and win the game, it opens a player up to being a prime target. The potions will be at the center so everyone else will have easy shots. This can also be a strategy to lure a player toward the middle.
There is a 2 tiered viewing platform surrounding the arena. Copper indicates an area that people can go up.
Competitors will stand in front of a golden pressure plate, take snowballs from the barrels above the doors, and await the countdown for the start of the next battle. They will all run into the arena, doors close behind them and the war is on.
If a competitor runs out of snowballs they can reload at any of the 8 surrounding barrel stacks on the fly.
Then there is the fact that the battle field is not all the same level, I have tiered the arena. This makes it easy for all players to see what is happening in the center and gives them easy shots at the dripleaves in the middle. By raising the middle, a player, (bravest warrior) is forced to parkour to it which slows them down. High risk, high reward.
Snowballs are not the be all of the battle, players can spleef by running in front of the path of someone else, opening the drip leaves.
*again, only a prototype to theorize possibilities. I do grant Foxcraft permission to do with this as they wish. <3
Hope this helps, have fun out there.