I looked at what slimefun did/does and considered how this was going to affect my island, then thought about how these problems could be addressed.
How I used Slimefun:
I can certainly play without slimefun, but it was making my plans for my build easier to accomplish. I like playing on my own island without a team, but that does naturally present challenges that an island group might not have. I do hope this thread offers some ideas and/or inspiration to continue improving the Skyblock experience.
How I used Slimefun:
- Faster material generation with increased output (carbonado edged furnaces)
- Easier material generation (turning cobble into sand, turning cobble into gravel, etc)
- Tape measure to make sure my counting was correct
- method to achieve /fly
- infinite storage
- moving stuff from location A to location B
- profit with easy generation of materials
- creating spawners for grinders of mob types
- ?? (feel free to add in replies)
- set up /contracts
- buy from shop
- change generator type
- minions
- level up /skills for better results/rates
- buy keys to get certain types of spawners
- buy rank to get creative mode for building
- The /contracts solution currently offered relies on people to be present and playing. This can be problematic if the only time to be online is when not many other people are.
- The /contracts relies on you having enough money to make people be interested in fulfilling your contracts - problem for new players
- The /contracts relies on you understanding how the system works without a lot of explanation - problem for younger/non-English speaking players
- Buying items from the /shop relies on enough income to get items, and the ability to sign on every day to check the inventory.
- The chances to get some common materials from the different generators is very low.
- Minions require a lot of setup time and storage
- Minions cost real money, or an insane amount of in-game money
- /skills can take a very long time to level up to a useful point
- buying keys requires real life money
- not all spawners are available and cannot be crafted anymore
- requires a lot of real life money and is only for one hour per 24 hours
- Repeatable quests that reward item exchange instead of cash - turn in a stack of cobble for 16 dirt, turn in 32 dirt and 64 wheat seeds to get 16 grass blocks, etc. This may require some math to make sure it is respecting the current sell and buy prices of the /shop
- Shovel Generator Type: Player @noirDes proposed a "shovel generator" idea that produced the items you would normally dig up with a shovel. This would include sand, gravel, dirt, grass blocks and maybe even podzol, mycelium, red sand and mud.
- Increase the types of available spawners and/or find a new (read: expensive) manner of crafting these desired spawners
- ?? (feel free to add in replies)
I can certainly play without slimefun, but it was making my plans for my build easier to accomplish. I like playing on my own island without a team, but that does naturally present challenges that an island group might not have. I do hope this thread offers some ideas and/or inspiration to continue improving the Skyblock experience.