So I've been hearing some rumors about a "new factions server" around December 23rd. Well, as I usually do, I wanna lay out some of the things I think should be implemented/fixed for this:
Magma and Cove
Shut these down, and only have 1 factions server. More players will play on one, meaning more raids, pvp, and fun. Also, allocate all the RAM from both Cove and Magma over to just this new server.
Cannoning
Add no pluggins limiting redstone clocks or mechanical devices that use redstone in general to ensure the cannoning works. Make sure that the server ticks and everything work to, get someone to maybe check it out to see if it works.
MCMMO/Custom enchants
Here is what I think - no mcmmo. Make it more natural.
As for custom enchants, enable a few. What I'm thinking is:
Mechanics/Player Info:
20 starting power: most servers do it this way, and it allows for bigger bases faster into a season.
Add anti glicthing pluggins, and DO NOT add pig eggs to a shop when you make one.
Make a real /warp shop, one that has practically everything needed.
Generate the world in 1.8, and make the mechanics of it 1.8; that's what factions always was. Factions is not meant for 1.10.
Keep /AH
Add special Foxcraft things - our version of Cosmic Envoys, etc.
Add Super Golden Apple cooldowns of 2 minutes per. This will make pvp more about quick dropping and using health pots and regular golden apples to survive. Also will make having infinite /fix hand actually useful, since pvp would not be about breaking gear but quick dropping people.
Crate Keys
Add more important things to crate keys like to following:
New Commands/New or fixed perms
Player Vaults: Reduce the amount of player vaults to the following:
/pot: Would be more useful to have for auto brewers, etc.
/fix and /fix all: Make /fix all a 12 hour cooldown like you have now, but have /fix have no cooldown, and be useable in combat (you'll see why later)
/tnt craft and /tnt fill: useful for raiding and making a bunch of tnt fast
Comment what you think below
Magma and Cove
Shut these down, and only have 1 factions server. More players will play on one, meaning more raids, pvp, and fun. Also, allocate all the RAM from both Cove and Magma over to just this new server.
Cannoning
Add no pluggins limiting redstone clocks or mechanical devices that use redstone in general to ensure the cannoning works. Make sure that the server ticks and everything work to, get someone to maybe check it out to see if it works.
MCMMO/Custom enchants
Here is what I think - no mcmmo. Make it more natural.
As for custom enchants, enable a few. What I'm thinking is:
- Armor: Regeneration 3, Well Fed 2, Auto Speed 2
- Sword: Venom 3, Electrocute 3, Blindness 3 and Lucky 3
- No Bow Custom enchants
Mechanics/Player Info:
20 starting power: most servers do it this way, and it allows for bigger bases faster into a season.
Add anti glicthing pluggins, and DO NOT add pig eggs to a shop when you make one.
Make a real /warp shop, one that has practically everything needed.
Generate the world in 1.8, and make the mechanics of it 1.8; that's what factions always was. Factions is not meant for 1.10.
Keep /AH
Add special Foxcraft things - our version of Cosmic Envoys, etc.
Add Super Golden Apple cooldowns of 2 minutes per. This will make pvp more about quick dropping and using health pots and regular golden apples to survive. Also will make having infinite /fix hand actually useful, since pvp would not be about breaking gear but quick dropping people.
Crate Keys
Add more important things to crate keys like to following:
- Creeper Eggs
- Super God Apples
- Higher Money Value ($2,000; $5,000; $7,500)
- Hoppers
- Wither Skulls?
- Faction Power Boosts?
- Custom Potions (only way to get them)
- More OP Armor (P5)?
New Commands/New or fixed perms
Player Vaults: Reduce the amount of player vaults to the following:
- VIP/VIP+: 1 player vault
- Skyfox/Shadowfox/Mysticfox: 1 player vault
- Foxking: 3 player vaults
/pot: Would be more useful to have for auto brewers, etc.
/fix and /fix all: Make /fix all a 12 hour cooldown like you have now, but have /fix have no cooldown, and be useable in combat (you'll see why later)
/tnt craft and /tnt fill: useful for raiding and making a bunch of tnt fast
Comment what you think below
Last edited: