This is a post for @cloakfox and @iBrady regarding the factions reset.
Now I don't think this has been taken too seriously in resets past for Factions, but what I want to discuss is cannoning. This past season cannoning has not worked (I mean it works to an extent, but that's it).
All I and the rest of the factions community want is for all bases to be raidable, cannons don't even have to fully work, as long as bases can be raided. So, I'm saying:
Don't try to fix cannons at this point, just ensure that factions will be balanced and playable.
Now I don't think this has been taken too seriously in resets past for Factions, but what I want to discuss is cannoning. This past season cannoning has not worked (I mean it works to an extent, but that's it).
All I and the rest of the factions community want is for all bases to be raidable, cannons don't even have to fully work, as long as bases can be raided. So, I'm saying:
- Make lava scatterable and also ban regen walls entirely. Regen walls are a main source of the problem, so banning them and making them raidable will ensure that all bases can be raided
- Make certain other unraidable bases defenses illegal. For example: enchantment tables, chests, and cobwebs. Putting these at the bottom of your walls makes that wall unraidable.
- Add a wall limit because without it cannons will not be able to get into bases in a realistic amount of time. I'm saying 50 walls. That gives people the option of regular walls, sand walls, or filter walls.
Don't try to fix cannons at this point, just ensure that factions will be balanced and playable.