In response to the announcement of today's 1.17 survival launch as presented. I am writing this suggestion as statement of my and many players' point of view, which differs from the owner's vision of a new survival. Of course, I respect the opinion of others on this subject, but I want to constructively work out solutions that will be the best for everyone. The proposals made from this suggestion can be implemented gradually on the new server due to their complexity. I also invite you to vote if you agree with most of the proposals I have presented within this suggestion and to present your own proposals for changes within it. I am of the opinion that the game on the new server should differ not only in version but also in economic aspects or fights.
In short :
Teleportation changes :
- /tpahere removal (in order to prevent tp-trapping) (Also some players disagree with this)
- nicks removal during the teleportation (to prevent impersonating)
- wild command cooldown on every rank (it may be shortened for some ranks, but not eliminated)
Spawner changes :
- silk spawner removal (some players disagree with it, which means that it should be the subject of a separate discussion and voting)
- mob stacking only on mobs spawned by a spawner
Redstone and render changes :
- redstone restrictions should also be largely lifted (except for the those to prevent a crash)
- adding possibility of connecting minecarts together in order to make a train (it would give a chance for new means of transport)
- all limits on the rendering of paintings, maps, items, item frames, players should be lifted
Claims changes :
- adding cuboid subdivisions (a three-dimensional field where claim commands would work separately) ( it would give for example acces to players to only one floor of a building)
- adding toggle fire damage (similar command as with the /claimexplosions)
Teams suggestions :
- There should be inter-team states of relations such as state of war, state of neutrality and alliance (in a separate suggestion I could introduce suggestions of changes that would take place during these states)
- Adding a command to connect similar teams (they would have joint team home and team chat)
Economics suggestions :
- Introducing a daily price change mechanism in the /shop based on the items purchased and sold by players (prices would not be constant but would constantly change, which would make it impossible to have a steady income from a single source such as massive automatic mob grinders)
- Introducing much more items to buy in the /shop
- Baltop removal (as it is a source of bragging about the account balance. Money should not play the most important role in the game mode such as survival)
- Coinflip removal (as it's a source of inappropriate attitudes/quarrels among players)
PvP changes :
- Adding PvP in wild (all unprotected by spawn and claims areas) [of course, some PvP protection time will be introduced at the same time, for example to protect new players from being killed in the wild]
- Adding toggle PvP command in claims, and it's subdivisions [Also here, temporary protection against PvP after teleportation, entering the claim or turning on PvP by the claim owner will be introduced, including a warning)
- Restricting mcMMO so that it only works against mobs (Cloakfox has already declared introducing this change)
*NOTE: The more precisely described anti-abuse PvP mechanisms will be presented in the following suggestions after accepting this suggestion by the honorable owner of this server and dear community.
Webstore Changes :
As part of persuading people to buy in the online store and voting, we propose the introduction of Double XP and Double money income (working only with /shop or /jobs) boosters to be bought for tokens
Feel free to express your opinion, propose changes and vote. I remind you that everyone has the right to have a different opinion and should be respected, so I appeal to culture during the discussion.
Besides, I wish you all a nice day or evening.
Yours sincerely,
Alex_Tro
In short :
Teleportation changes :
- /tpahere removal (in order to prevent tp-trapping) (Also some players disagree with this)
- nicks removal during the teleportation (to prevent impersonating)
- wild command cooldown on every rank (it may be shortened for some ranks, but not eliminated)
Spawner changes :
- silk spawner removal (some players disagree with it, which means that it should be the subject of a separate discussion and voting)
- mob stacking only on mobs spawned by a spawner
Redstone and render changes :
- redstone restrictions should also be largely lifted (except for the those to prevent a crash)
- adding possibility of connecting minecarts together in order to make a train (it would give a chance for new means of transport)
- all limits on the rendering of paintings, maps, items, item frames, players should be lifted
Claims changes :
- adding cuboid subdivisions (a three-dimensional field where claim commands would work separately) ( it would give for example acces to players to only one floor of a building)
- adding toggle fire damage (similar command as with the /claimexplosions)
Teams suggestions :
- There should be inter-team states of relations such as state of war, state of neutrality and alliance (in a separate suggestion I could introduce suggestions of changes that would take place during these states)
- Adding a command to connect similar teams (they would have joint team home and team chat)
Economics suggestions :
- Introducing a daily price change mechanism in the /shop based on the items purchased and sold by players (prices would not be constant but would constantly change, which would make it impossible to have a steady income from a single source such as massive automatic mob grinders)
- Introducing much more items to buy in the /shop
- Baltop removal (as it is a source of bragging about the account balance. Money should not play the most important role in the game mode such as survival)
- Coinflip removal (as it's a source of inappropriate attitudes/quarrels among players)
PvP changes :
- Adding PvP in wild (all unprotected by spawn and claims areas) [of course, some PvP protection time will be introduced at the same time, for example to protect new players from being killed in the wild]
- Adding toggle PvP command in claims, and it's subdivisions [Also here, temporary protection against PvP after teleportation, entering the claim or turning on PvP by the claim owner will be introduced, including a warning)
-
*NOTE: The more precisely described anti-abuse PvP mechanisms will be presented in the following suggestions after accepting this suggestion by the honorable owner of this server and dear community.
Webstore Changes :
As part of persuading people to buy in the online store and voting, we propose the introduction of Double XP and Double money income (working only with /shop or /jobs) boosters to be bought for tokens
Feel free to express your opinion, propose changes and vote. I remind you that everyone has the right to have a different opinion and should be respected, so I appeal to culture during the discussion.
Besides, I wish you all a nice day or evening.
Yours sincerely,
Alex_Tro